Config File
The script is highly customizable, giving you full control over its functionality and behavior. Below is a list of the configuration files provided with the resource.
shared/config.lua
Config = {}
Config.Debug = false
Config.ImgDirectory = "nui:/ox_inventory/web/images/"
Config.Zones = {
Vehicle = {
["Garaz"] = {
coords = vec3(240.2, -784.39, 31.0),
size = vec3(5.5, 29.0, 6.25),
rotation = 339.0,
blip = true,
spawn = {
vec4(245.0965, -773.0219, 30.6815, 68.5623),
vec4(244.8812, -775.1188, 30.6820, 68.2942),
vec4(243.9712, -777.5682, 30.6486, 70.6967),
vec4(243.3046, -780.4046, 30.6116, 65.4426),
vec4(242.1883, -782.6904, 30.5891, 65.6714),
vec4(240.0125, -787.8524, 30.5489, 70.4421)
}
},
["Garaz-2"] = {
coords = vec3(43.0, -887.0, 30.0),
size = vec3(8.0, 11, 4.0),
rotation = 70.0,
blip = true,
spawn = {
vec4(38.5734, -886.7894, 30.2087, 160.4350),
vec4(41.6546, -887.8044, 30.2019, 157.1231),
vec4(44.6354, -889.0912, 30.1911, 156.6422),
vec4(46.1670, -886.2452, 30.2368, 337.5978),
vec4(42.6696, -884.7576, 30.2489, 346.9433)
}
},
["Garaz-3"] = {
coords = vec3(73.0, -1551.7, 29.0),
size = vec3(24.5, 7.5, 9.5),
rotation = 229.5,
blip = true,
spawn = {
vec4(78.7484, -1548.0414, 29.4602, 46.4354),
vec4(77.1717, -1550.2798, 29.4602, 60.7806),
vec4(75.2585, -1552.6482, 29.4602, 45.5027),
vec4(73.1070, -1554.7800, 29.4602, 42.1315),
vec4(71.0703, -1557.2655, 29.4602, 46.9361),
vec4(68.8371, -1559.5031, 29.4602, 46.2850)
}
},
["Garaz-4"] = {
coords = vec3(-1738.0, -717.0, 10.0),
size = vec3(20.0, 6.0, 3.0),
rotation = 50.0,
blip = true,
spawn = {
vec4(-1743.6824, -723.5439, 10.4405, 231.7864),
vec4(-1742.1479, -721.1386, 10.4713, 225.4507),
vec4(-1740.0314, -718.5302, 10.4843, 232.2587),
vec4(-1738.0873, -716.3501, 10.3248, 232.9500),
vec4(-1736.1304, -714.0363, 10.1602, 233.3853),
vec4(-1733.9723, -711.2867, 10.1210, 227.1332)
}
},
["Garaz-5"] = {
coords = vec3(-329.0, 290.0, 86.0),
size = vec3(5.0, 32.0, 4.0),
rotation = 0.0,
blip = true,
spawn = {
vec4(-328.0578, 274.1467, 86.3959, 94.3711),
vec4(-328.4579, 277.7294, 86.3690, 86.5518),
vec4(-328.5557, 281.1776, 86.3085, 86.3256),
vec4(-328.0930, 285.2073, 86.2436, 84.7030),
vec4(-328.2133, 288.8505, 86.2042, 92.3263),
vec4(-328.1381, 292.5143, 86.2166, 94.4779),
vec4(-327.8456, 295.8951, 86.2343, 93.8588),
vec4(-327.7521, 299.1794, 86.2442, 92.0994),
vec4(-328.2480, 302.5438, 86.2142, 95.0411)
}
},
["Garaz-6"] = {
coords = vec3(1704.0, 3766.0, 34.0),
size = vec3(13.0, 4.0, 4.0),
rotation = 315.0,
blip = true,
spawn = {
vec4(1700.0771, 3767.3992, 34.4609, 316.4050),
vec4(1703.5389, 3764.2234, 34.3566, 315.7062),
vec4(1706.3672, 3761.3079, 34.2466, 319.8062),
}
},
["Garaz-7"] = {
coords = vec3(1704.0, 3766.0, 34.0),
size = vec3(13.0, 4.0, 4.0),
rotation = 315.0,
blip = true,
spawn = {
vec4(1700.0771, 3767.3992, 34.4609, 316.4050),
vec4(1703.5389, 3764.2234, 34.3566, 315.7062),
vec4(1706.3672, 3761.3079, 34.2466, 319.8062),
}
},
["Garaz-8"] = {
coords = vec3(122.0, 6597.0, 32.0),
size = vec3(34.0, 9.0, 4.0),
rotation = 315.0,
blip = true,
spawn = {
vec4(111.3076, 6604.7993, 31.9077, 313.9067),
vec4(114.0395, 6601.4453, 31.9779, 316.9619),
vec4(117.2028, 6598.2715, 32.0180, 314.4944),
vec4(120.4280, 6595.4609, 32.0407, 314.7466),
vec4(123.3271, 6592.7354, 32.0080, 315.0645),
vec4(125.7010, 6589.6353, 31.9514, 310.0181),
}
},
["Garaz-9"] = {
coords = vec3(-519.0, -265.25, 35.0),
size = vec3(40.5, 4.0, 3.0),
rotation = 23.0,
blip = true,
spawn = {
vec4(-534.0101, -271.7541, 35.1884, 290.9157),
vec4(-524.3906, -267.9380, 35.2919, 291.6599),
vec4(-511.3584, -262.6325, 35.4598, 293.2044),
vec4(-498.5895, -257.1266, 35.5744, 293.2630),
}
},
["Garaz-10"] = {
coords = vec3(-576.31, -1116.01, 22.0),
size = vec3(18.0, 35.0, 2),
rotation = 0.0,
blip = true,
spawn = {
vec4(-580.6609, -1100.6362, 22.1781, 90.7031),
vec4(-580.7639, -1104.4713, 22.1781, 90.1912),
vec4(-581.1713, -1107.9551, 22.1781, 95.2846),
vec4(-581.1586, -1111.5237, 22.1782, 87.4359),
vec4(-581.3420, -1115.0310, 22.1782, 89.7911),
vec4(-580.9362, -1119.0411, 22.1782, 87.0790),
vec4(-580.8686, -1122.7043, 22.1782, 93.7126),
vec4(-580.8450, -1126.4718, 22.1782, 90.1319),
vec4(-580.8075, -1130.0839, 22.1782, 95.3151),
vec4(-580.9687, -1133.9897, 22.1782, 87.9612),
vec4(-573.4276, -1134.0986, 22.1783, 269.5450),
vec4(-580.9687, -1133.9897, 22.1782, 87.9612),
vec4(-574.3588, -1130.2710, 22.1782, 272.9404),
vec4(-574.4694, -1126.9022, 22.1782, 270.0154),
vec4(-574.7164, -1123.1445, 22.1782, 270.2430),
vec4(-574.6985, -1119.5747, 22.1782, 267.9030),
vec4(-574.4849, -1115.8722, 22.1782, 267.0267),
vec4(-573.7902, -1112.0356, 22.1782, 254.3110),
vec4(-574.6298, -1100.9264, 22.1781, 265.7258),
vec4(-574.3740, -1104.6652, 22.1781, 264.7193),
vec4(-574.3748, -1108.4877, 22.1781, 271.4465),
}
},
},
Planes = {
["Plane-1"] = {
coords = vec3(-724.0, -1443.0, 5.0),
size = vec3(19.0, 17.0, 4.0),
rotation = 50.0,
blip = true,
spawn = {
vec4(-724.6353, -1443.5399, 5.0005, 141.9948),
}
},
},
Boat = {
["Boat-1"] = {
coords = vec3(-802.1, -1506.09, 2.0),
size = vec3(29.5, 31.5, 4.0),
rotation = 290.0,
blip = true,
spawn = {
vec4(-793.5866, -1503.9303, -0.4749, 113.7856),
vec4(-805.5475, -1501.1036, -0.4751, 111.0165)
}
},
}
}
Config.Blip = {
VehicleGarage = {
sprite = 50,
scale = 0.7,
color = 3,
label = "Garaż"
},
PlanesGarage = {
sprite = 50,
scale = 0.7,
color = 6,
label = "Garaż Powietrzny"
},
BoatsGarage = {
sprite = 50,
scale = 0.7,
color = 8,
label = "Garaż Łodzi"
}
}
Config.Classes = {
[1] = "car",
[2] = "sea",
[3] = "air",
[4] = "bike"
}
Config.TextUi = {
KeyControl = 38, -- https://docs.fivem.net/docs/game-references/controls/#controls
show = function(type)
if type == "Vehicle" then
lib.showTextUI("[E] Otwórz garaż", {
position = "left-center",
iconAnimation = 'beat',
icon = "car",
style = {
borderRadius = 0,
backgroundColor = 'rgba(0, 0, 0, 0.75)',
color = 'white',
fontSize = 18,
padding = "10px 20px"
}
})
elseif type == "Planes" then
lib.showTextUI("[E] Otwórz hangar", {
position = "left-center",
iconAnimation = 'beat',
icon = "plane",
style = {
borderRadius = 0,
backgroundColor = 'rgba(0, 0, 0, 0.75)',
color = 'white',
fontSize = 18,
padding = "10px 20px"
}
})
elseif type == "ExitShowroom" then
lib.showTextUI("[E] Opuść pokój", {
position = "left-center",
iconAnimation = 'beat',
icon = "car",
style = {
borderRadius = 0,
backgroundColor = 'rgba(0, 0, 0, 0.75)',
color = 'white',
fontSize = 18,
padding = "10px 20px"
}
})
end
end
}
Config.Impound = {
PedModel = "s_m_y_dockwork_01",
Coords = vector4(-177.3660, -1158.4995, 23.8137, 0.1019),
Target = {
label = 'Zarządzaj pojazdami',
icon = 'fa-solid fa-car',
distance = 2.0,
},
Blip = {
sprite = 50,
scale = 0.7,
color = 5,
label = "Odholownik"
}
}
Config.Boats = {
PedModel = "mp_f_bennymech_01",
Coords = vector4(-797.5081, -1512.0814, 1.5952, 292.2029),
Target = {
label = 'Otwórz garaż łodzi',
icon = 'fa-solid fa-ship',
distance = 2.0,
},
Blip = {
sprite = 50,
scale = 0.7,
color = 8,
label = "Garaż łodzi"
}
}
Config.HideCar = {
icon = 'fa fa-car',
label = "Schowaj pojazd",
distance = 2.0,
}
Config.ImpoundPrice = {
Account = "money",
Price = 5000
}
Config.Keys = {
active = true,
item = "carkey",
ifTrue = {
functions = function(source, plate, type)
if type == "addKey" then
exports['']:AddCarKey(source, plate)
elseif type == "removeKey" then
exports['']:RemoveCarKey(source, plate)
end
end
}
}
Config.ShowRoom = {
EnterShowroom = vec4(1295.1409, 262.0160, -49.0573, 179.5959),
Exit = {
coords = vec3(1295.1, 262.3, -49.0),
size = vec3(2, 6.0, 1.95),
rotation = 0.0,
},
Zones = {
-- {
-- coords = vec4(1280.0762, 258.1658, -49.0573, 286.2376)
-- },
{
coords = vec4(1280.3691, 250.2542, -49.0573, 269.1620)
},
{
coords = vec4(1279.4884, 241.6150, -49.0573, 270.5640)
},
{
coords = vec4(1295.2562, 249.6721, -49.0573, 180.8842)
},
{
coords = vec4(1295.2518, 241.8650, -49.0573, 179.2212)
},
{
coords = vec4(1295.2457, 231.5637, -49.0574, 182.2033)
},
{
coords = vec4(1309.7957, 229.8949, -49.0574, 0.4726)
},
{
coords = vec4(1310.0377, 241.7893, -49.0573, 179.3614)
},
{
coords = vec4(1310.0138, 250.3464, -49.0573, 177.1462)
},
{
coords = vec4(1310.2706, 258.6779, -49.0573, 89.8111)
},
}
}
Config.ChangePlate = {
Command = "plate",
Price = 5000,
Account = "money", -- "money" or "bank"
PlateLength = {
Min = 6,
Max = 8
},
Notify = {
NotInVehicle = "Nie jesteś w pojeździe.",
NotYourVehicle = "Ten pojazd nie należy do Ciebie",
Success = "Tablica została zmieniona na: ",
AlreadyExists = "Taka tablica w naszej bazie danych już istnieje!",
InvalidLength = "Tablica musi mieć od 6 do 8 znaków.",
InvalidCharacters = "Tablica może zawierać tylko wielkie litery i cyfry (bez znaków specjalnych).",
BlacklistedWord = "Tablica zawiera niedozwolone słowa.",
NotEnoughMoney = "Nie posiadasz wystarczająco pieniędzy.",
},
BlackListedWords = {
"KURWA"
}
}
Config.GiveCar = {
Command = "givecar",
Admins = {
"best",
"admin",
"superadmin",
},
Notify = {
NoPermissions = "Nie masz uprawnień do tej komendy.",
BadUse = "Użycie: /givecar [id gracza] [model pojazdu] [typ: car/bike/air/sea]",
PlayerNotFound = "Nie znaleziono gracza o podanym ID.",
YouReceivedIt = "Otrzymałeś pojazd: %s o tablicy: %s",
YouSentIt = "Nadałeś pojazd %s graczowi ID: %d o tablicy: %s",
InvalidVehicleModel = "Model pojazdu nie istnieje"
},
Helps = {
help = 'Nadaj pojazd graczowi',
arguments = {
{ name = 'targetId', help = 'ID gracza', type = 'number' },
{ name = 'vehicleModel', help = 'Model pojazdu', type = 'string' },
{ name = 'vehicleType', help = 'Typ pojazdu', type = 'string' }
}
}
}
Config.SubOwner = {
Command = "subowner",
Notify = {
FailedToAdd = "Nie udało się dodać gracza jako współwłaściciela.",
Success = "Dodano współwłaściciela.",
SuccessTargetPlayerNotify = "Zostałeś współwłaścicielem pojazdu o tablicy: %s"
}
}
Config.TranslationsUI = {
ImpoundVehicleText = "Odholuj",
LocateText = "Lokalizuj",
PullCar = "Wyjmij",
Transfer = "Transfer",
FuelLevel = "Ilość Paliwa: ",
BodyHealth = "Wytrzymałość: "
}
Config.Notifications = {
AlreadyInVehicle = "Nie możesz wyciągnąć pojazdu będąc w innym pojeździe.",
IsParkingFull = "Brak wolnych miejsc parkingowych",
VehicleSpawned = "Pojazd został wyciągnięty.",
NotCloseEnoughToVehicle = "Nie jesteś wystarczająco blisko pojazdu.",
VehicleStored = "Pojazd został schowany do garażu.",
VehicleStorageFailed = "Nie udało się schować pojazdu.",
VehicleTowed = "Pojazd został odholowany.",
VehicleNotInGarage = "Ten pojazd nie jest aktualnie w garażu.",
PlayerIdMissing = "Podaj ID gracza!",
VehicleTransferred = "Pojazd został przekazany!",
VehicleTransferFailed = "Nie udało się przekazać pojazdu!",
NotEnoughCash = "Nie masz wystarczająco pieniędzy w portfelu.",
NotEnoughBankMoney = "Nie masz wystarczająco pieniędzy na koncie bankowym.",
VehicleReceivedMessage = "Otrzymałeś pojazd o tablicy: ",
ShowroomFull = "Wszystkie miejsca są zajęte.",
VehicleTypeNotAllowed = "Ten garaż nie przyjmuje tego typu pojazdu!"
}
Last updated